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                      is suite of 360 VR and interactive dance works using avatars and custom-built audio-visual effects to highlight embodied attention, presented as a 360-VR video and as an immersive participatory installation.

Vector

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Synopsis

Vector is a 360-video viewable on Oculus and google cardboard VR headsets and/or as an immersive participatory installation. The work uses avatars and custom-built audio-visual effects to highlight embodied attention. Ready to tour in 2023 as film (Vector: 360) plus installation (Vector: Interact) jointly, or as independent components. Suitable for all ages.

Embodied attention/sensory awareness is an invisible internal process, yet often drives dance creation. Vector uses custom-built coding to translate these internal processes into VR design effects and ignite audiences’ own multisensory awareness. Different aspects (body parts, visual feedback, aural feedback) are highlighted to indicate the direction and magnitude–or vector–of a dancer’s attention in both the film and installation. 

Vector 360 is a five-minute VR film experience that allows audiences both to step inside the dance and to view the movement from a distance, providing an ‘inside out’ look at how dance is made, while challenging traditional theatre space, perspectives, and viewing habits of dance audiences. 

The accompanying immersive participatory installation, Vector: Interact, uses projected, real-time responsive technology to allow audiences to create their own Vector choreography. Audience members will, one at a time, be able to move, engaging their own embodied awareness while generating multimodal (aural and visual) digital effects in a projected screen image, viewable by themselves and any others in the physical space of the installation, creating a sense of connection and exchange between the physical and virtual sites. Audience participation time varies; suggested duration 5 -10 min per person.

"Vector was an immersive and intriguing experience fusing movement and technology in a visually captivating and interactive way. Projects such as this give people a different method of accessing dance and movement." 

- Audience Member

VECTOR is ready to tour in 2023 as film (Vector: 360) plus installation (Vector: Interact) jointly, or as independent components. Both the film and installation are scalable, depending on budgets and venue size. Alongside the work, we can offer related workshops, pre- or post show talks, and community engagement opportunities

what we offer

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Joanna Cook: Creative Director/Choreographer 

Rebecca Weber: Artistic and Creative Director/Choreographer 

Danielle Lottridge: User Experience Director

Madison Cronin: Producer, Dancer

Yin-Chi Lee: Dancer

DOTDOT Studios: VR Vendor, Digital Platforms

Yvonne New: Composer

Eva-Rae McLean: Responsive Soundscape Composer

Wayne Yao, Luxman Jeyarajah, Eva-Rae McLean, Hazel Williams, Huidong Bai, Jessica Gomez-Ng: Coding and Development

Roy Davies, Jessica Gomez-Ng: Technical Support

Creative Team

Development made possible with funding through Creative New Zealand

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Technical Specifications 

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